Digital and interactive media permeate virtually every aspect of our society from information delivery and product marketing to education and entertainment. In this course you will learn practical and critical skills necessary to become a technically proficient and thinking digital media maker. Literacy in any medium is the ability to both access (read) materials created by others and to generate (write) materials for others. In this course you will learn to “speak” the language of digital media and to become conversant with the computer as an expressive medium. Through hands-on training, you will be introduced to creative approaches to media production and to a range of software. The format of this class is designed to bridge practice and theory. Topics will include digital imaging, typography, animation, video sound and web design. We will concern ourselves with “how” and “why” the digital world is constructed the way it is. Students will be challenged to deconstruct this world and to develop an ability to analyze and critique the cultural implications of digital media in our lives. Prior computer experience is not required, but students are expected to take the initiative to become comfortable operating a Macintosh computer. View Syllabus
Harlem Center of Education's EOC website, designed by DM1 students in Spring 2009.
EIS Housing Resource Center's website, designed by DM1 students in Fall 2009 and Spring 2010. Special thanks to Andrea Conestabile.
Campus Community Connections website, designed by DM1 students in 2008. Special thanks to Josh Lichy .
Digital Media II
Marymount Manhattan College
In this second semester of the Digital Media sequence, students will expand their skills developed in Digital Media I. Through projects, screenings, discussions and readings you will develop the critical skills necessary to make and analyze visually engaging media that is socially and politically aware. Flash is an authoring environment that allows artists to weave together traditional linear animation, user interactivity, object-oriented programming and digital media (video, sound, images, etc.) blurring the lines between art, design and computer programming. In this class you will learn the fundamental principles of Flash animation and basic Action Script. Group brainstorms and critiques will be central to our process and full participation is expected. View syllabus.
Co-Taught with Terri Dewhirst. This production course explores the social impact of print media, videos, web designs, performances/ actions, audio work, and animations that we create individually and collectively. It is about space, place and time. The space is simultaneously physical and virtual. The place is local and global. The time is now. Take action: collage, announce, perform, create, produce and distribute. As collaborative student and faculty interventionists we will tackle issues on our collective mind like pollution, immigration, war, surveillance, healthcare, privilege, etc. Sing praise to DADA, FLUXUS, Interventionists, Happenings, Body Art, etc. for paving the way for our creative experiments. Students will also engage in collaborative creative projects with community partners: Harlem Center for Education, Arab-American Family Support Center, Sauti Yetu Center for African Women, viBe Theater Experience, Network for Peace Through Dialogue, The College and Community Fellowship, Positive Health Project, Women’s Commission for Refugee Women & Children, and Why MES with HUMAN RIGHTS? Research Project. View syllabus.
The purpose of this class is to explore the social, political, and economic implications of new media technologies. We will begin by interrogating our relationships, collectively and individually to the communication technologies that inundate our world and create our contemporary culture. We will then proceed to a study of contemporary communication technologies and our digital future. Among the specific topics of study will be: privacy, copyright, relationships between individuals and entities, conglomerates and globalization. View syllabus.
Digital Visual Communication
Purchase College
This course is an introduction to digital visual communications and basic creative software applications used by professionals outside of the visual arts. The course focuses on building a digital and visual vocabulary and developing skills within the Mac iLife suite and Photoshop. Concepts include basic design principles, resolution, printing, scanning, optical media, and multimedia presentations. Digital literacy is promoted through observation, discussion, workshops, tutorials, exercises, collaborative work, reading, writing, and small projects. Coursework is designed to integrate the student’s field of study with digital visual communications. View syllabus.
Intro to Multimedia/Intro to Computer Art
Syracuse University
Introduction to Multimedia explores the use of digital software and applications as a tool for art making. This is a studio course focusing on the fundamentals of the most common applications used by digital media artists, including: Photoshop, Flash, and Dreamweaver. The computer will be explored like other art media and will serve as a tool for creation. Although there is a strong technical introduction to multiple software applications, an emphasis will remain on the production, development and design of creative work. Students are encouraged to explore areas of interest, new media theory, and new techniques throughout the course. View syllabus.
What is a Feminist Cyber, Technological or Digital Space?
Syracuse University
Students will be exposed to a number of feminist texts written about women’s relationship to technology from the 20th and 21st centuries. Media created by and about women will be explored including television, film, advertising, art, etc. The first third of the semester will be spent setting up a socio-historical foundation that current theorists have built upon. We will specifically look at the effects of the industrial revolution, the movement of women into the workforce during WW2, the development of appliances and home technologies, and the development of communication and information technologies. About half of the semester will be spent exploring theories from the 1980s to the present. Topics include, but are not limited to cyborgs, cybernetics, cyberfantasy, MUDS, science/hi-tech fiction, cyberfeminism, technofeminism, feminist perspectives on science and technology, reproductive technologies, utopian and distopian writings, transnationalism. Material will be drawn from fiction, media, art, cyberfeminists, transnational and postcolonial feminists, as well as a number of other authors, artists and theorists. View syllabus.
courses
Digital Media I
Marymount Manhattan College
Digital and interactive media permeate virtually every aspect of our society from information delivery and product marketing to education and entertainment. In this course you will learn practical and critical skills necessary to become a technically proficient and thinking digital media maker. Literacy in any medium is the ability to both access (read) materials created by others and to generate (write) materials for others. In this course you will learn to “speak” the language of digital media and to become conversant with the computer as an expressive medium. Through hands-on training, you will be introduced to creative approaches to media production and to a range of software. The format of this class is designed to bridge practice and theory. Topics will include digital imaging, typography, animation, video sound and web design. We will concern ourselves with “how” and “why” the digital world is constructed the way it is. Students will be challenged to deconstruct this world and to develop an ability to analyze and critique the cultural implications of digital media in our lives. Prior computer experience is not required, but students are expected to take the initiative to become comfortable operating a Macintosh computer. View Syllabus
Harlem Center of Education's EOC website, designed by DM1 students in Spring 2009.
EIS Housing Resource Center's website, designed by DM1 students in Fall 2009 and Spring 2010. Special thanks to Andrea Conestabile.
Campus Community Connections website, designed by DM1 students in 2008. Special thanks to Josh Lichy .
Digital Media II
Marymount Manhattan College
In this second semester of the Digital Media sequence, students will expand their skills developed in Digital Media I. Through projects, screenings, discussions and readings you will develop the critical skills necessary to make and analyze visually engaging media that is socially and politically aware. Flash is an authoring environment that allows artists to weave together traditional linear animation, user interactivity, object-oriented programming and digital media (video, sound, images, etc.) blurring the lines between art, design and computer programming. In this class you will learn the fundamental principles of Flash animation and basic Action Script. Group brainstorms and critiques will be central to our process and full participation is expected. View syllabus.
View Student Environment-Themed Projects
Critical Production for Critical Times
Marymount Manhattan College
Co-Taught with Terri Dewhirst. This production course explores the social impact of print media, videos, web designs, performances/ actions, audio work, and animations that we create individually and collectively. It is about space, place and time. The space is simultaneously physical and virtual. The place is local and global. The time is now. Take action: collage, announce, perform, create, produce and distribute. As collaborative student and faculty interventionists we will tackle issues on our collective mind like pollution, immigration, war, surveillance, healthcare, privilege, etc. Sing praise to DADA, FLUXUS, Interventionists, Happenings, Body Art, etc. for paving the way for our creative experiments. Students will also engage in collaborative creative projects with community partners: Harlem Center for Education, Arab-American Family Support Center, Sauti Yetu Center for African Women, viBe Theater Experience, Network for Peace Through Dialogue, The College and Community Fellowship, Positive Health Project, Women’s Commission for Refugee Women & Children, and Why MES with HUMAN RIGHTS? Research Project. View syllabus.
View Student Work.
Communication in the Future
Marymount Manhattan College
The purpose of this class is to explore the social, political, and economic implications of new media technologies. We will begin by interrogating our relationships, collectively and individually to the communication technologies that inundate our world and create our contemporary culture. We will then proceed to a study of contemporary communication technologies and our digital future. Among the specific topics of study will be: privacy, copyright, relationships between individuals and entities, conglomerates and globalization. View syllabus.
Digital Visual Communication
Purchase College
This course is an introduction to digital visual communications and basic creative software applications used by professionals outside of the visual arts. The course focuses on building a digital and visual vocabulary and developing skills within the Mac iLife suite and Photoshop. Concepts include basic design principles, resolution, printing, scanning, optical media, and multimedia presentations. Digital literacy is promoted through observation, discussion, workshops, tutorials, exercises, collaborative work, reading, writing, and small projects. Coursework is designed to integrate the student’s field of study with digital visual communications. View syllabus.
Intro to Multimedia/Intro to Computer Art
Syracuse University
Introduction to Multimedia explores the use of digital software and applications as a tool for art making. This is a studio course focusing on the fundamentals of the most common applications used by digital media artists, including: Photoshop, Flash, and Dreamweaver. The computer will be explored like other art media and will serve as a tool for creation. Although there is a strong technical introduction to multiple software applications, an emphasis will remain on the production, development and design of creative work. Students are encouraged to explore areas of interest, new media theory, and new techniques throughout the course. View syllabus.
What is a Feminist Cyber, Technological or Digital Space?
Syracuse University
Students will be exposed to a number of feminist texts written about women’s relationship to technology from the 20th and 21st centuries. Media created by and about women will be explored including television, film, advertising, art, etc. The first third of the semester will be spent setting up a socio-historical foundation that current theorists have built upon. We will specifically look at the effects of the industrial revolution, the movement of women into the workforce during WW2, the development of appliances and home technologies, and the development of communication and information technologies. About half of the semester will be spent exploring theories from the 1980s to the present. Topics include, but are not limited to cyborgs, cybernetics, cyberfantasy, MUDS, science/hi-tech fiction, cyberfeminism, technofeminism, feminist perspectives on science and technology, reproductive technologies, utopian and distopian writings, transnationalism. Material will be drawn from fiction, media, art, cyberfeminists, transnational and postcolonial feminists, as well as a number of other authors, artists and theorists. View syllabus.